#ifndef __PHYSICSPLANE_H__
#define __PHYSICSPLANE_H__
#include "PhysicsObject.h"
class PhysicsPlane : public PhysicsObject{
	private:
		float width, height;
	public:
		PhysicsPlane(float width, float height);
		~PhysicsPlane() { }
		float getBoundingSphere();
		OBoundingBox getOBoundingBox();
	protected:
		void renderInternal();
		float inertia();
};
#endif	//__PHYSICSPLANE_H__
